Preliminary program

TimeTitleSpeaker
9.00-9.20Coffee break
9.20-9.45Adaptive Persuasive Games for Wellbeing
Ana Ciocarlan
9.45-10.10Designing Persuasive Play Experiences for Children’s Collective Physical ActivityYudan Ma
10.10-10.35Exploring patients' and counsellors' user experiences of a blended smoking cessation treatmentLutz Siemer
10.35-11.00Design Smart ProductsVanessa Julia Carpenter
11.00-11.15Coffee break
11.15-11.40Understanding the Effect of Persuasive Systems Design on Older Adults’ Physical Activity LevelsChristina N. Harrington
11.40-12.05Understanding Social Product DesignKatrine Kunst
12.05-12.30Design and implementation of ICT-based communication systems for victim-offender mediationLisanne van den Berg
12.30-14.00Lunch break
14.00-14.25Persuasive Technologies for Attention-Deficit Hyperactivity Disorder (ADHD)Marcelo Halpern
14.25-14.50Behavior Change Support System for Depression Prevention in Knowledge WorkersFranziska Burger
14.50-15.15Generating Personalized Playable Content in GamificationReza Khoshkangini
15.15-15.30Coffee break
15.30-15.55Design for Supporting Sustainable Behaviour Retention in Context Change
Wanjun Chu
15.55-16.20User- and Context-Adaptive Goal-Setting SupportKatja Herrmanny
16.20-16.45Towards Improving E-commerce Users Experience Using Personalization & Persuasive TechnologyIfeoma Adaji

Preliminary program